I played two drafts of Champions of Kamigawa (CHK) recently. I think CHK is a set with great mechanics! Of the two drafts, I would say the first was the most fun since all the cards were new to me (but not to others... you know who you are :P). The second draft was today and was pretty fun too. I opened three 'bombs': Kokusho, the Evening Star, Yosei, the Morning Star, and Kodama of the North Tree.
-I made a deck that highly resembled Alan's Samurai deck, and he made a deck that was a lot like my deck from the first draft.
-Isamaru is now known as "East Side Mario's" :D
-Keiga the Tide Star likes to eat removal (usually from its controller!), so that he can gain control of a creature =P
-Thief of Hope is way too powerful within the block. Basically for every spell (you can make it that way) you cast you gain 1 life and your opponent loses 1 -- for each Thief you control! Is it the new Wild Mongrel?
-Glacial Ray is also too good :)
-Myojins don't seem to do much, but Dragon Spirits own!
Now, Alan and I are thinking of combining our cards to make an ultra-Red/Black and an ultra-Samurai deck.