Today, after studying some CS241 with Alan, I went to buy some drinks from the nearby vending machines. I bought my apple juice for $1.75, which is normal... and then I went to buy Coke for Alan. So, I start inserting the coins... quarter, quarter, quarter -- then the machine got jammed!
I go back to Alan to tell him about his misfortune, and we end up going back to the vending machines. I tell him that it's jammed, but Alan, being a tad stubborn, wants to insert another quarter (a special one called "Wisdom").
Jason: "I wouldn't recommmend wasting another 25 cents Alan."
Alan: "Just let me try it."
Jason: "Okay then."
Alan: "Here goes Wisdom!"
*Machine eats the coin*
Jason: "Told you!"
Alan: "Oh no. Damn vending machine."
I decide to head back to studying. Apparently, Alan then decides to spend $1.25 on a can instead of $1.75 on a bottle. So, he goes to the adjacent can vending machine and tries it. After 75 cents, it also became jammed. Alan puts in a penny in an attempt to unclog it, and it worked! He inserts another quarter, and the machine jams again!
Alan then goes to another bottle vending machine and spends $1.75 on a Coke bottle. He comes back and tells me about the can vending machine and his bottle. Alan paid $4.20 for his Coke!
This reminds me of when I got screwed over by vending machines in high school:
*Jason deposits $2 into the vending machine*
*nothing happens*
*15 minutes later -- a girl walks by and buys a pop from the same machine*
*Jason decides that the machine now works*
*Alan and Raymond advise Jason that it's not worth it*
*being stubborn, Jason deposits another $2 into the vending machine*
*nothing happens*
*Jason feels rejected for the rest of the day*
Conclusion: Vending machines should be more reliable!
2004-10-31
2004-10-19
Xbox
Bao got an Xbox! He's also infinitely broke! :P Check out his blog for more info, hehe. I've tried Burnout 3, Battlegrounds, and Halo. Halo is just like the PC version, but with co-op play. Maybe co-op is worth the extra $45 :P.
So yeah... with midterms looming, I'm trying out Xbox games! w00t!
Also, I'm beginning to question whether the place I'm renting is worth the money. After all, I spend almost all my time elsewhere, only using my room as a place to sleep. Maybe I should *make* it worth the money by actually living there, instead of somewhere else :P
Hehehe :P :P :P.
Yeah, it's too late at night; I'm practically insane. Time to logoff...
So yeah... with midterms looming, I'm trying out Xbox games! w00t!
Also, I'm beginning to question whether the place I'm renting is worth the money. After all, I spend almost all my time elsewhere, only using my room as a place to sleep. Maybe I should *make* it worth the money by actually living there, instead of somewhere else :P
Hehehe :P :P :P.
Yeah, it's too late at night; I'm practically insane. Time to logoff...
2004-10-09
Champions of Kamigawa Drafts
I played two drafts of Champions of Kamigawa (CHK) recently. I think CHK is a set with great mechanics! Of the two drafts, I would say the first was the most fun since all the cards were new to me (but not to others... you know who you are :P). The second draft was today and was pretty fun too. I opened three 'bombs': Kokusho, the Evening Star, Yosei, the Morning Star, and Kodama of the North Tree.
Cool points:
-I made a deck that highly resembled Alan's Samurai deck, and he made a deck that was a lot like my deck from the first draft.
-Isamaru is now known as "East Side Mario's" :D
-Keiga the Tide Star likes to eat removal (usually from its controller!), so that he can gain control of a creature =P
Thoughts:
-Thief of Hope is way too powerful within the block. Basically for every spell (you can make it that way) you cast you gain 1 life and your opponent loses 1 -- for each Thief you control! Is it the new Wild Mongrel?
-Glacial Ray is also too good :)
-Myojins don't seem to do much, but Dragon Spirits own!
Now, Alan and I are thinking of combining our cards to make an ultra-Red/Black and an ultra-Samurai deck.
Cool points:
-I made a deck that highly resembled Alan's Samurai deck, and he made a deck that was a lot like my deck from the first draft.
-Isamaru is now known as "East Side Mario's" :D
-Keiga the Tide Star likes to eat removal (usually from its controller!), so that he can gain control of a creature =P
Thoughts:
-Thief of Hope is way too powerful within the block. Basically for every spell (you can make it that way) you cast you gain 1 life and your opponent loses 1 -- for each Thief you control! Is it the new Wild Mongrel?
-Glacial Ray is also too good :)
-Myojins don't seem to do much, but Dragon Spirits own!
Now, Alan and I are thinking of combining our cards to make an ultra-Red/Black and an ultra-Samurai deck.
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